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As noted above, the introductory products for Classic BattleTech are designed with ease of use in mind.
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Having graduated from the Introductory Box Set, and perhaps having picked up Technical Readout: 3039, you might be wondering why you need this book. Lake Stevens, WA 98258 FinD Us onLine: (e-mail address for any Classic BattleTech questions) (official Classic BattleTech web pages) (Catalyst Game Labs web pages) (official MechWarrior web pages) (WizKids web pages) (online ordering).Published by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC PMB 202 Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Classic BattleTech Record Sheets: 3039, Classic BattleTech, BattleTech, ’Mech, BattleMech, MechWarrior and WK Games logo are registered trademarks and/or trademarks of WizKids, Inc in the United States and/or other countries. McCulloch Playtesters/Proofreaders Joel Agee, Ron Barter, James Richard Brown, Rich Cencarik, Bruce Ford, Eugen Fournes, Anthony Hardenburgh, Glenn Hopkins, Ken’ Horner, Kevin Roof, John “Wolf” Surette, Geoff Swift, Chris Wheeler Kirk “Rommel_Twee” Alderfer and the Rockmartian Gamers. Stansel-Garner Classic BattleTech Logo Design Shane Hartley and Steve Walker Layout Adam Jury Illustrations Chris Lewis Duane Loose Record Sheets David L. Bills Cover Art Doug Chaffee Cover Design David M. Beas II Production staff Art Direction Randall N. All you need is the Classic BattleTech Introductory Box Set set to use this book!īattleTech Line Developer Herbert A. Welcome to Record Sheets: 3039! As with the Introductory Box Set, Technical Readout: 3039 and Starterbook: Sword and Dragon, this introductory product is designed to be quick and easy to use and will have you tossing dice and having fun in no time. See the To do-list for some of the features that are only partially complete.CLASSICBATTLETECH BATTLETECH CLASSIC RECoRd SHEETS: 3039 TMĬrEditS Project Development Randall N. You will have to type in some items manually, however. However, the program does perform its basic function of keeping BattleMech record sheets. Dicerollers: C³ rolls 1D6 and 2D6 right in its toolbar.Ĭ³ is not nearly complete, so by far not all intended features are incorporated yet, or if they are present, they may not yet be functional.C³ can also import files from MegaMek, the online clone of the BattleTech board game. This lets you design a ’Mech to fit the rules, and then use it in C³ without having to enter all the data again by hand. Import ’Mech Files: C³ can import files saved by Solaris Skunk Werks, a ’Mech design program that works on a variety of operating systems.Hit Location Rolls: C³ shows the correct hit location table rolls on the armor diagram for the direction the attack against the ’Mech comes from.Heat: C³ can keep track of the amount of heat generated and dissipated by a ’Mech and shows the game effects of that heat, if it gets too high.Modifiers: C³ shows To-hit modifiers caused by a ’Mech's movement and heat levels at a glance.Critical Hit Table: C³ has a critical hit table showing the components on the ’Mech, with buttons for you to indicate which ones have been damaged.It also shows the relative level of damage to each location. Armor and Internal Structure: C³ lets you keep track of the number of armor and internal structure points remaining in each location without having to count the number of boxes to cross off.